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Fluid and Solid Simulations and Efficient Surface Reconstruction with SPH

Tarih: 

Konum:  B141

Dr. Gizem Akıncı, Massachusetts Institute of Technology (MIT) Abstract: Smoothed Particle Hydrodynamics (SPH) is a popular particle-based fluid/solid simulation technique with its wide application area ranging from the entertainment industry (e.g., movies, video games, commercials) to scientific research fields (e.g., medical simulations, dam and flood simulations, petroleum research). As the method has been gaining increased interest, simulation scenarios have been becoming more diverse and more complex. Stability and correctness of the simulation depends on many variants/parameters which should be controlled carefully. On the other hand, surface extraction from particle-based fluid data still remains as one of the bottlenecks due to large computation time and memory consumption requirements, and also because of difficulties in achieving smooth and detailed surfaces. This presentation starts by the motivation of the topic, reviews the previous simulation and surface reconstruction techniques shortly, and later focuses on novel simulation and surface reconstruction methods, e.g. parallel data structures for neighborhood search, versatile interface handling, high quality foam rendering, crack generation in solids, parallel surface reconstruction and adaptive surface generation techniques.